Showing posts with label structure. Show all posts
Showing posts with label structure. Show all posts

By the Sequence

I've written about the sequence approach to structure before here, but recently discussed the actual progression of sequences on the boards at Triggerstreet. Thought I'd share that here as well.

The idea behind the sequence approach is that each section has a beginning, middle and end, and each has its own conflict and resolution or reversal. This not only helps to assure you have tension and stakes all the way through, but gives the rhythm a rise and fall, peaks and valleys.

These sequences can blend well with a three-act structure, the mini-resolutions falling around the turning points, or they can be seen as following their own rhythm. Shorter sequences, interspersed, can be used to develop sub-plots.

At any rate, you only have to think 12 pages at a time. And if you feel you need one or two more sequences, that's possible.

Here are breakdowns for It Happened One Night and Rushmore.


Now, the guy who wrote the book on the sequence approach lays them out like this (but other uses of the sequences are possible):

- Setup: The hook - a puzzle, conundrum, question in the audiences mind - used to stimulate curiosity. Then a picture of the protagonist before the story proper begins, the kind of person and type of life they have now. Ends with a Catalyst, the intrusion of instability into normal events.

- Development: The main plot point (or central dramatic question) is set out. Protag comes to terms w/ the change in circumstance, or tries to put things back as they were. This attempt fails - usually with some kind of big event (first act turning point) which signals the point of no return

- Special World: Protagonist tries to solve the problems posed at the end of the last sequence, usually an easy fix attempt which fails. Protag ventures out of their usual world and they have to learn the rules of the new domain that they have entered before they can move forward. (often a training or learning sequence)

- Game: The easy fix inevitably makes things worse, there is a desperate attempt to return to normality. Usually results in a revelation which makes everything more complicated and difficult for the protagonist. The protagonist may have a very real chance of winning only to have this feeling rapidly reversed. (midpoint reversal)

- Grace: Protagonist grapples with a new situation after the midpoint culmination and twist - leading to new situations (or a new view of them). Sometimes the quest changes direction. Usually ends w/ another change, another raise in stakes, and often confrontation w/ the antagonist

- Intensification: The main dramatic question is answered, the main tension is resolved. Can either be a dark night or a bright spot before the last reversal.

- Sprint: The apparent resolution brings unexpected consequences, which have to be dealt with immediately. Often a complete reversal of apparent objectives. The final showdown.

- Resolution: wrap up and come-down

Freedom, Structure & Creativity

Recently, I stumbled on "another bored college student" blogging that she "really want(s) to write a screenplay," but she is

so used to free writing which is a better fit for novel writing. Screenplay writing is very specific and every scene needs to have a purpose and function to the pace and story as a whole. So by definition it's more of a formulaic writing than free flow writing. It sucks the creativity out of it.



There's the popular-with-youngsters idea that free writing is truly creative, because it's free. If I read a novel and there are chapters that don't serve the overall purpose in some way, I get frustrated. In poetry, each stanza (each word) should be relevant and appropriate. Free writing is useful only in diaries and exercises - not for anything intended to be communicated to others.

But more than that is the complaint I came across often among poets when I was studying writing in college: that form and structure, that limits in general, were antithetical to creativity. In fact, the opposite is true. Limits engender creativity.

Interesting and original art typically comes from the streets, the poor, the oppressed. The people who have the most limits. People whose time, resources, and even daily activities are the most circumscribed.

Interesting and original art creates it's own form, where a form did not exist.

In grad school, I found that wrestling an unformed thought into the bindings of a sonnet, villanelle, or pantoum forced me to exercise my mind in a way that free form poetry does not. Giving it those limits forced me to be more careful with my phrases, and allowed me to play the language against the structure in ways that created meaning that is not possible in free verse. The form allows you to draw attention to specific words by their placement, and to tie one word or stanza to another - through the form - and create layers of meaning. You build layers, like a good wall (or a cake!), and repetition gives it strength. Or like passes of ink over a silkscreen, the color intensifying each time it's pushed through the form.

If you really want to write a screenplay, you want to write something that is identifiable as a movie. Movies have certain specific limits, and the limits of narrative in that medium also create opportunities for creativity. Where else can you have image and reaction? Where you have the complexities of visual storytelling possible in painting paired with the dynamism of movement? Where you can contrast an image or action with sound and create meaning from that? And yet, yes, it has to have a story. It has to have a beginning, middle, and an end. It has to make sense to others. And there's no point in having scenes that, well, don't have a point.

If you really want to write a screenplay, you also have to want to write something that reads well on the page. That does not ramble, that does not turn inward, and that does not waste time on anything that is not the movie. That is tight, and neat, with lots of white space.

If you really want to write a screenplay, you want to write something that moves, on the page. That the reading of it takes you on the journey - whether it's a stroll, a dance, or a hard run. The structure of the segments and scenes, of the short dialogue and brief descriptions are kinetic. Good screenplays use the limits of the medium to create an experience on the page that moves.

Creativity does not end with formula and structure. Creativity rejoices - because like water flowing in a river, it only gets to sing when it passes over the stones.

the Essential Caesura

Caesura is a literary term, referring, in poetry, to a pause that occurs naturally when a line is spoken. It is used purposefully, using the rhythms of speech to make it fall in a specific place, to create a desired effect, and can be soft (barely noticeable) or hard (as in a full stop, such as a period.) Without these little pauses, the words all run together an become meaningless. When used skillfully, they can not only add to the flow of a piece, but can actually create implied meaning. (For example, when I sing White Christmas, when I get to the line, "everybody knows a turkey and some mistletoe," I like to pause after "turkey". That pause give a whole new meaning to the line.)

What I've noticed recently, is that there is some equivalent to the caesura in all art forms.

On Dancing with the Stars, one of the judges is fond of saying that a good dance needs "light and shade," by which he means aggressive or flashy moments should be punctuated by quiet ones in order to have the most impact. A dance that is all "pow" simply isn't as interesting.

In advertising and print design, we talk about "white space." The page needs to have a certain amount of white space in order to look like something meaningful, or it all bleeds together. A page of advertising that's full of exclamation points and neon lettering and bright photos might as well be a black and white list of dense text - when everything is loud nothing stands out. High end advertising often contains a large amount of white space, and may be a single large object on a white or other simple background, with little more than a short slogan and a logo.

Examples:
3G
VW
Coke
Dove

as opposed to something busy like this, where the message gets lost


This one is interesting because it effectively blends the background details so that they appear monochromatic, and then it also echoes for emphasis and to play on the message. This kind of echo, or refrain, is used in music and poetry in a similar manner.


In visual art, we talk about "negative space," which is, simply, the space not used. It applies not only to painting and photography, but to three-dimensional and functional arts such as sculpture, architecture, furniture, and even jewelry.

Negative space is used to create optical illusions, where we focus on one image, and only when we shift our perception do we see another image as well. Perhaps in a similar manner, in a story what seemed like the background, or what seemed like the pauses between action, could suddenly pop to the forefront, while the the other story becomes backgrounded.

Which brings me to screenwriting and film. The caesura is used here as well.

Visually - framing, focus, and light are used to direct the eye. Where the eye is not directed is the negative space. Look at the use of negative space in these filmic images, and the way they dramatize the actor, make them seem bigger than life, or overwhelmed by their environment:
Pirates of the Caribbean
7-Year Itch
Platoon
Sound of Music
Serenity

Without the negative space surrounding them, these moments in the film would feel smaller, less important. The negative space sets them apart, sets the actors apart.

Here's a great image from Lord of the Rings, where the actor becomes part of the negative space, a shade lighter than the background, and the focus is on an object in the foreground.

These things might be implied in a script by describing the big sky behind the character, or the tight box enclosing them. The focus on an object could be highlighted by describing the character matching the background: grey, more than white, as the tower was a grey of a darker shade - and the red eye of the orb glowed before him (OK, that sucks, but you get the idea.)

But film is not static, and negative space can be manipulated to create meaning and moods in movies through movement - whether it's as simple as pulling back to increase the volume of negative space, or pulling in to tighten on an actor. Changing the color, texture, and location. Changing the focus, sharp on one actor or object, then switching focus to another.

What I'm most interested in right now, however, is the use of the caesura in screenwriting. Pauses in the story. Quiet moments. Or, as Mystery Man put it in a recent post, breathing room.

The most straightforward use is perhaps to modulate pacing. A few movies have come out recently that are non-stop go-go-go, and while Crank and others like it are fun, I wonder if they would have been improved by a little breathing space. The pace goes from 0 to 60 very quickly, and to maintain the feeling of speed, needs to keep getting faster. When you're driving at 70mph, it stops feeling fast after just a few minutes. To keep feeling the speed, you need to slow down a bit at regular intervals. It also gives the character a chance to believably rest and have the energy to go hard again.


Another use of slow moments is to build suspense and tension. The calm before the storm (in a natural disaster movie, this might be literal.) It's suspense, rather than surprise. Hitchcock said it best.
There is a clear difference between surprise and suspense […]. We are sitting here and having an innocent conversation. Let us assume that there is a bomb under this table between us. […] suddenly there is a loud boom and the bomb goes off. The audience is surprised, but before this surprise they have only seen a very ordinary scene without any significance. Let us instead look at suspense scene. The bomb is under the table and the audience is aware of this because they have seen the anarchist plant it there. They also know that the bomb will go off at one o’clock, and up on the wall is a clock showing that the time is now quarter to one […]. In the first scene we have given the audience 15 seconds of surprise […] but in the last scene we have given them fifteen minutes of suspense.


Those moments of suspense are when an audience becomes invested in the result, and those moments are the ones they remember. Surprise may get their heart rate up, but nothing's been invested, so without another surprise immediately after the moment passes and is soon forgotten.


Another use of the caesura, or dramatic pause, is to emphasize the importance of a moment. This can be a small one, and need not even be a full scene. A pause can simply underline whatever occurred right before, or let us know that what we see next is something to pay attention to.

If a character simply walks by our protagonist on the street, stops and looks in a window, and moves on, the audience is unlikely to even take note. That's just an extra, a passerby. If, however, the protagonist has just stopped to, say, check at their watch or look at the sky and are essentially doing nothing for a moment before that other person passes them, and as that other person stops and looks in the window, then the audience is likely to take note of them and wonder what their significance is. You can bring this character back, and many audience members will remember them.

It can also underline theme. A moment that is quiet will give the audience time to reflect, and think about what's happened and why. Small moments, with small reactions from the characters, are ones the audience can fill with their own meaning. If these come right after a significant thematic moment, then it will serve to underscore that idea. Say, the character looks at a photo - and then sits back on the couch for a minute, and gets up and starts straightening the room. Whatever was in that photo becomes more important than if they look at it, put it down, and move on. If they look at it, then rush out the door - the photo may be important to the plot, but with the quiet moment, it's likely to speak more to either theme or character.

Which brings me to the final use of quiet moments in a film: character development. Whether they highlight some element of the character's background or history, or show something about their nature, or give them time to process an emotion - this is a challenging way to use the filmic caesura, but may be the most rewarding for the writer. Well, if you like focusing on your characters, that is. Which I'd say most of us screenwriters do.

Examples:

A man goes to a park, and walk around. Maybe he kicks the leaves, or stops at a particular bench, smells the flowers on a particular rosebush. You know he is remembering this place, or one very much like it.

Or - she folds laundry. Every shirt is military-precise. Items are separated, socks are paired, things are hung or put into drawers right away. Then imagine, against this quiet background, she comes across an unmatched sock - a man's sock - and sits down with it, on the bed, sighs, and fights back tears as she strokes the pillow on the opposite side of the bed. This is a much more dramatic and memorable way to tell us her husband is missing (dead? at war? run off?) than if we caught the news through dialogue. If it hadn't been a quiet scene, it would not have been pregnant with implied meaning. Such a small thing as a sock, and touching a pillow, would get lost in a busier, faster scene. The questions about exactly what happened can be answered later, with a close up of an object or a single line of dialogue that wouldn't have had meaning unless the audience was already looking for answers. (When she goes to the post office, someone stops and puts their hand on her arm and says, I'm sorry. She nods and thanks them.)



The caesura is an essential building block of the art of the screenplay, just as any other art, and I'm sure there are many other uses for it.

Sequence - the "Secret" Structure of Movies

I knew there was something I was forgetting. When Malvin Wald died recently, I tried to remember what I actually learned in his class...but that was so long ago. I only remembered that he didn't know how to use a VCR, wrote the script for the most popular documentary of Marilyn Monroe, and the guy who wrote a Crossroads won the Nissan FOCUS award.

What I was missing, and so desperately needed to remember, was Sequence. I was reminded of this when someone on Triggerstreet asked if anyone used the Sequence approach. Ding-ding! Bells went off, and I Googled it. Turns out there's a book on the subject now.

Now, you read a lot about the Three Act Structure, which is the most common (though certainly not only) dramatic structure for plays in Western literature. Screenplays, in many ways, evolved from stage plays...but there was one physical element of early movies that was a stronger determining factor than drama in how a film was put together: the reel.

Reels were ten minutes long. Each reel typically was a self-contained mini-movie, or sequence. The sequences still hold together in the context of a larger narrative, build on one another and move the overall story forward - but by making each ten-minute section it's own piece of narrative, you keep the movie, well, moving.

An average movie would have eight or nine sequences. Each one focuses on a character, leads up to a complication, and has a resolution (if only a partial one, that leads to further complications - and thus further sequences.) These sequences can blend well with a three-act structure, the mini-resolutions falling around the turning points, or they can be seen as following their own rhythm. Shorter sequences, interspersed, can be used to develop sub-plots.

As a screenwriter, it's less intimidating to approach ten- to twelve-page sections. As a film-goer, it's more interesting to watch a film that has smaller sequences with rising action, conflict and resolution in each of them. It's also closer to the approach used by TV writers (each section between commercials is sometimes called an "act" but is really a sequence.)

By focusing on sequences, it becomes much easier to keep the story moving through the dreaded middle-of-the-second-act doldrums.

I've been stuck on a screenplay for months. Starting it, stopping, looking at my outline, re-evaluating my characters - because I couldn't find a way to get through the middle to the end. I had my beginning and ending down, and was on the verge of letting this one go...but remembering Sequences has let me work out an outline for the entire main plot of my screenplay, and I'm going through now and fine-tuning it. But it's all there. And my "second act" has not four Sequences, but five. And if I feel that I need to break them down further, I can - keeping in mind that each one needs to have rising action and a resolution.